aoc 2024 day 6

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Caleb Webber 2024-12-06 12:31:04 -05:00
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# AoC 2024 Day 6
## Section
```elixir
defmodule Grid2D do
defstruct width: nil, height: nil
@directions %{
straight: [
{1, 0},
{-1, 0},
{0, 1},
{0, -1}
],
diagonal: [
{1, 1},
{1, -1},
{-1, 1},
{-1, -1}
]
}
def new(width, height) do
%Grid2D{width: width, height: height}
end
@doc """
## Examples
iex> Grid2D.index_to_coord(Grid2D.new(5,5), 0)
{0,0}
iex> Grid2D.index_to_coord(Grid2D.new(5,5), 5)
{0,1}
iex> Grid2D.index_to_coord(Grid2D.new(5,5), 6)
{1,1}
iex> Grid2D.index_to_coord(Grid2D.new(5,5), 3)
{3,0}
iex> Grid2D.index_to_coord(Grid2D.new(5,5), 24)
{4, 4}
"""
def index_to_coord(%Grid2D{width: w}, index) do
{rem(index, w), floor(index / w)}
end
@doc """
## Examples
iex> Grid2D.coord_to_index( Grid2D.new(5,5), {0,0})
0
iex> Grid2D.coord_to_index( Grid2D.new(5,5), {4,4})
24
iex> Grid2D.coord_to_index( Grid2D.new(5,5), {2,2})
12
"""
def coord_to_index(%Grid2D{width: w}, {x, y}) do
y * w + x
end
@doc """
## Examples
iex> Grid2D.neighbors({0, 0}, Grid2D.new(5,5)) |> MapSet.new()
MapSet.new([{0, 1}, {1, 1}, {1,0}])
iex> Grid2D.neighbors({2, 2}, Grid2D.new(5,5)) |> MapSet.new()
[{1, 1}, {1, 2}, {1, 3}, {2, 1}, {2, 3}, {3, 1}, {3, 2}, {3, 3}] |> MapSet.new()
iex> Grid2D.neighbors({4, 4}, Grid2D.new(5,5)) |> MapSet.new
[{3, 3}, {3, 4}, {4, 3}] |> MapSet.new
"""
def neighbors(p, g, allowed_directions \\ :all) do
directions(allowed_directions)
|> Stream.map(&add(p, &1))
|> Stream.filter(&is_in_grid?(&1, g))
end
@doc """
Distance from two points in a grid
iex> Grid2D.distance(Grid2D.new(5,5), {0,0}, {0,1}, :radial)
1
iex> Grid2D.distance(Grid2D.new(5,5), {0,0}, {1,1}, :radial)
1
iex> Grid2D.distance(Grid2D.new(5,5), {0,0}, {1,2}, :radial)
2
"""
def distance(grid, p1, p2, type)
def distance(_, {x, y}, {a, b}, :radial), do: max(abs(x - a), abs(y - b))
@doc """
Add two points together pairwise
iex> Grid2D.add({0,0}, {0,1})
{0,1}
iex> Grid2D.add({2,3}, {3,2})
{5,5}
"""
def add({x, y}, {j, k}), do: {x + j, y + k}
@doc """
Test if a point is in a grid
iex> Grid2D.is_in_grid?({1, 2}, %Grid2D{width: 3, height: 4})
true
iex> Grid2D.is_in_grid?({2, 2}, %Grid2D{width: 2, height: 4})
false
"""
def is_in_grid?({x, y}, %Grid2D{width: w, height: h}), do: x < w and y < h and x >= 0 and y >= 0
@spec directions(allowed :: :all | :straight | :diagonal) :: any()
def directions(allowed \\ :all)
def directions(:all), do: directions(:straight) ++ directions(:diagonal)
def directions(:straight), do: @directions |> Map.get(:straight)
def directions(:diagonal), do: @directions |> Map.get(:diagonal)
end
```
```elixir
input = ""
```
```elixir
height = input |> String.trim() |> String.split("\n") |> Enum.count()
width = input |> String.trim() |> String.split("\n") |> Enum.at(0) |> String.trim() |> String.length()
```
```elixir
grid = Grid2D.new(width, height)
```
```elixir
input = input |> String.trim() |> String.replace("\n", "")
```
```elixir
guard_idx = input |> String.graphemes() |> Enum.find_index(fn c -> c == "^" or c == ">" or c == "<" or c == "v" end)
```
```elixir
start = Grid2D.index_to_coord(grid, guard_idx)
```
```elixir
guard_dir = case String.at(input, guard_idx) do
"^" -> {0, -1}
">" -> {1, 0}
"<" -> {-1, 0}
"v" -> {0, 1}
end
```
Removing the below and operating on input as a string below reduces runtime by a few orders of magnitude. Why?
```elixir
input = for {c, i} <- input |> String.graphemes() |> Stream.with_index(), into: %{} do
{Grid2D.index_to_coord(grid, i), c}
end
```
```elixir
defmodule Guard do
# the problem states the guard turns "right", but
# y = -1 is "up" so a ccw rotation is equivalent to a "right" turn
defp rotate90({a, b}), do: {-b, a}
def wander(input, grid, location, facing, visited) do
if Grid2D.is_in_grid?(location, grid) do
visited = visited |> MapSet.put(location)
# if input is a string replace with
# case String.at(input, location |> Grid2D.add(facing) |> then(&Grid2D.coord_to_index(grid, &1))) do
case Map.get(input, location |> Grid2D.add(facing)) do
"#" -> wander(input, grid, location, rotate90(facing), visited)
_ -> wander(input, grid, Grid2D.add(location, facing), facing, visited)
end
else
visited
end
end
def wander_with_block(input, grid, block, location, facing, visited) do
cond do
visited |> MapSet.member?({location,facing}) -> :loop
Grid2D.is_in_grid?(location, grid) ->
visited = visited |> MapSet.put({location, facing})
next = Grid2D.add(facing, location)
# if input is a string as mentioned above, replace the Map.get with
# String.at(input, next |> then(&Grid2D.coord_to_index(grid, &1)))
tile = if next == block, do: "#", else: Map.get(input, next)
case tile do
"#" -> wander_with_block(input, grid, block, location, rotate90(facing), visited)
_ -> wander_with_block(input, grid, block, Grid2D.add(location, facing), facing, visited)
end
true -> visited
end
end
end
```
```elixir
# takes around .5s with strings
# 10ms with map
path = Guard.wander(input, grid, start, guard_dir, MapSet.new)
```
```elixir
path |> MapSet.size
```
```elixir
# with strings - will run for ~6+ minutes
# with maps - 800ms
:persistent_term.put(Day6, input)
r = for p <- path,
p != start do
Task.async(fn -> Guard.wander_with_block(:persistent_term.get(Day6), grid, p, start, guard_dir, MapSet.new) == :loop end )
end |> Task.await_many(:infinity) |> Enum.count(&(&1))
```